Story: RAZOR GAMES. Part 1

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 Razor Games.


 My name is Tom. I am a sound designer for video games. I love my work and I have been doing it for quite some time. I used to work for a small indie game developer called Razor Games LLC.

My friend Jason, who hired me after I quit my last job for personal reasons, owned Razor Games. The company did very well and we had our share of small game development success but mostly did outsourced work for larger clients.

Jason’s brother Max was a producer at one of the largest game developers in the world. He often would outsource smaller projects to our company as a favor to his brother. That is where the bulk of our work came from.

We only had a dozen or so staff members at the company. I was close with several people at the company and considered them my second family. Jason was my friend of several years and was a rugged middle-aged man who had been playing games since he was five. Melissa was this quiet little blonde girl who loved fantasy books, game level design, and had been my best friend of several years. Tanner was this bearded teddy bear of a guy who worked as a game tester and had won my best friend’s heart. Melissa and Tanner had recently gotten engaged and I was elated for the both of them. The last person I was really close to at work was a guy named Nick. He was a character designer and A.I. programmer. He was a dark haired young guy and a prankster. The rest of the team was made up of various programmers, designers, and business-oriented people of whom I knew, but didn’t have as close of a relationship as I did with these four.

These people made my job the best job anyone could ask for. Things were great until two years ago when Max’s company laid off a bunch of employees due to a corporate restructure. Almost all of their development was kept internal, meaning we wouldn’t get any outsourced projects anymore.

I watched Jason stress out about possibly cutting into the company’s emergency fund to keep it afloat while he tried to find more work. Razor Games had received so much work from Max’s company that we were too busy to pick up but a few other clients. In the end, that hurt the company more than it helped.

For almost a year Razor Games survived on the emergency fund that it had built up. We had work here and there but no big projects. Out of the blue late last spring, Jason landed a massive job for us.

I remember being in the conference room when he announced the job. Melissa, Tanner, Nick and I were seated together around the small conference table at our office along with the rest of the employees, eagerly waiting to hear what Jason had to say about this new job.

Jason had hooked up his laptop to the projector on the table and was about to take us through a slide presentation.

“Over this past weekend I accepted a large job from a game developer in Korea,” Jason started. His body energy was higher than it had been in months and the excitement in his voice could not be hidden. “The developer’s name is Violet Edge Digital. The president of development for that company is a woman named Mia Nasta.”

Jason flipped to a slide that showed a screen capture of their website. It looked very professional and sleek. I had never heard of this developer before but with so many different companies around the world, I didn’t give it a second thought.

“She emailed me last week with a proposition and the possibility of a massive payout,” Jason continued as he paced excitedly back and forth at the front of the conference room. “Her company has in the past made VR simulators for military and aviation training purposes and is now developing a VR headset system for commercial use to compete with Oculus, Sony, Samsung, and others. We all know there are rumors of a Star Wars VR game and others floating around the community.”

A series of several slides showed pictures of what was supposed to be their past work. They included everything from pictures of a flight simulator and a VR set hooked up to a military training simulator.

Jason stopped his pacing and put his palms flat on the conference table and leaned in as if he was going to tell us the world’s biggest secret.

“They want us to do something for them before anyone else has the chance to.” Jason paused looking at each of us in the eyes.

“Which is?” Melissa said in a drawn out tone as she leaned into the table mimicking Jason.

Jason slowly stood straight up. “I know we haven’t worked in a VR platform before but they want us to create the world’s first VR horror game. The developer is swamped with finishing their VR headset so they have outsourced the creation of this game to us.”

I wasn’t excited. I personally didn’t like horror games or movies but work was work. Others seemed thrilled to take on the genre or be the first to do so in an emerging technology field.

“The bad news is we only have a few months to make it happen because they want a Halloween release…”

“No way! That’s insane,” Nick said cutting Jason off abruptly. “I’d have to pull insane hours to get that coding done in time as would everyone else.”

Jason raised his hand to silence Nick. “I understand,” he said calmly. “The bad news is we are on a tight schedule and we’ll all have to pull some stupid crazy hours. The good news is that they have concepts and basic designs for us already drafted and have paid us the first 20% of the contract.”

“Which is?” Melissa said mimicking her tone from earlier.

“$9 million,” Jason said with a smirk.

The room started to buzz with chatter with a few of the classic “holy shit” exclamations floating into the air.

“We’re going to have a good year,” Jason stated proudly. “But, we need to start immediately. Let me go over the design concepts with you all.”

Jason took us through the rest of the slide show. The storyboard was already flushed out. The premise was that the main character (or characters since it was to be multiplayer) had woken up in an abandon building that represented something like a psych ward with no memory of getting there. The character(s) would have to fight his or her way through monsters and solve basic puzzles, like finding keys to open doors to escape. There were to be nine levels of increasing difficulty in the game.

The developer even had some pictures of character models they wanted included in the game. There were several monster models they had suggested but two that they absolutely wanted designed and included. They had included well-sketched pictures of the monsters the team was to create.

The first of the two that they absolutely wanted in the game looked like an emaciated man with pale shiny skin. His head was bald and contained no eyes or nose. The only facial feature was an overly wide mouth with thin lips and needle like teeth. The fingers on his hands were replaced by long bone like claws. The creature’s knees bent opposite of ours with the bottom half of the leg being a long bone like spike that it walked on.

The second creature to be included looked like a fat baby with an overly large peanut shaped head and collapsed face. Its eyes sat back in the skull close together. Its mouth was small and puckered with sharp teeth. The hands and feet were replaced by single bone spike like protrusions.

The creatures were very grotesque but I could already hear the sounds I wanted to create for them in my head.

At the end of the meeting each department received a folder with very specific and detailed instructions on what the client wanted. I even received a flash drive of sample sounds the client wanted me to use that Jason had received in an email. Most of the sounds were labeled as monster movement or monster growl. The sounds themselves were very well done and very complex. Sounds like these would have taken me a long time to get something so crisp and unique sounding.

The flash drive had over a hundred different sounds almost all exclusively to be used for the monsters in the game. It seemed strange that they would send already finished sounds to an undeveloped videogame to the developer. At that point, I decided to ask Jason what he wanted me to do.

Nick was standing in Jason’s office when I arrived.

“Am I interrupting something?” I asked as I squeezed around Nick to the side of Jason’s desk.

“Nah,” Nick said. “Violet Edge Digital is asking me to include some weird script in my A.I. code that isn’t needed regardless of whether they have a different operating system for their head set or not.”

“Just include it, Nick,” Jason said with a sigh. “I noticed it too. It’s in the instructions for anyone who is writing code. They stated it was unique to their VR system and insisted it be included. If it doesn’t work or screws up we’ll go with what we know but for now include the script as instructed.”

“Fine,” Nick said sighing and walking slowly out of Jason’s office.

“What can I do for you, Tom?”

“I just wanted to make sure they want to use all these sounds. It makes my job easier but I figured they’d want us to design unique sounds from scratch.”

Jason rubbed his forehead with his thumb and pointer finger. “Yes. I know they’ve given us very specific instructions but at the end of the day they are the client and to make the deadline realistic, they sent us over what they had already started.”

“Alright,” I said as I started to leave. “I’ll group and organize what they sent me and create the rest of what they need according to their instructions.”

The next two weeks were insanely busy. Ms. Nasta sent Jason an email stating she was going to send two prototype VR headsets to us to test the game on. Jason spent some of the initial deposit on a few brand new computers with the fastest processors, largest video cards, and most RAM he could cram into them. Nate, our IT guy, spent the better part of those two weeks setting up the new computers in the testing room, or dungeon as we called it since it had no windows.

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